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Summon night swordcraft story weapons
Summon night swordcraft story weapons





Boss in Mook Clothing: Although not too difficult, these enemies are much more powerful than the normal enemies found in the area.A lot more areas resembling the ones you traveled through the game in the second and third.The deeper labyrinth, which is available after you beat the game.Bloodless Carnage: No matter how absurdly sharp your weapon is when you're pitting it against your opponent, the game never show blood on-screen.Beware the Nice Ones: Cleru might be shy and socially awkward, but he's an incredibly capable fighter.Bag of Holding: The prominent sheath thingy worn by Cleru/Pratty is able to hold weapons bigger than it.Back-to-Back Badasses: The player and Varil do this while in Fort Mirana.

summon night swordcraft story weapons summon night swordcraft story weapons

They look extremely flashy, have really cool names and can basically destroy any random encounter in any of the games when cast—but they take a ridiculously long time to charge (during which they are interruptible) and still deal rather underwhelming damage against bosses. Awesome, but Impractical: Most of the final attack spells on Guardian Beasts.A Master Makes Their Own Tools: Craftknights use weapons they have themselves have forged and consider it dishonorable to fight with a weapon crafted by someone else, even in life or death situations.







Summon night swordcraft story weapons